Unity 3d Car Script Files

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I created a simple car driving game to see if I can get mirrors working in free version of Unity 3D and I got them working. For now, I made the car move forward and backwards without using physics. Is there a simple vehicle script that use physics? Is it possible to have the car's doors, hood, and trunk lid open and close? I am facing a problem in Unity3D. I have the same health script attached to both the player and the enemy. I want to show the game-over message when the player dies but the issue is that the game over message appears for both the player and enemy when they die. My code looks like is that.

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From the course: Unity 3D: Lunchtime Lessons

Course details

Looking to deepen your Unity skills in your spare time? If so, then this weekly course is for you. Instructor George Maestri shares practical tips and techniques that can help Unity artists and developers work smarter with this powerful 3D development tool. Discover practical techniques for lighting, scripting interactivity, creating materials, and much more. Tune in every Monday for a new tip.
Note: Because this is an ongoing series, viewers will not receive a certificate of completion.

Instructor

  • George Maestri

    Teaching 3D and Visualization for LinkedIn Learning. Director, Storyteller, Animator for film, games, and VR.

    George Maestri is an animation director and producer. His clients include Disney and Comedy Central.
    George Maestri is an animation director and producer based in Los Angeles. He has written a number of books on 3D character animation, including Digital Character Animation (New Riders), and Maya at a Glance (Sybex Books). His credits include work for such studios as Nickelodeon, Disney, Warner Brothers, and Comedy Central.

Skills covered in this course

Related courses

Tips and techniques for Unity artists and developers

Unity3d File Viewer

- [George] Hi, I'm George Maystreet. Today we're going to look at car paint shaders, and we're going to create one specifically that allows you to manipulate a lot of variables in the inspector. So in order to do this, we will need Shader Graph running, so just go into window, package manager and make sure that Shader Graph is on. So we're going to create this in the temp folder, so the TMP folder. And I've emptied mine out, yours may have some stuff in it but let's go ahead and just right-click, create, shader, And I'm using HDRP, so I'm going to create an HDRP. Instead of a lit graph, I'm going to do a stack lit graph and that'll give me a few more options. And then once that's in, I can name it. I'm going to call it, car paint SG for a Shader Graph. And as you can see, we've got it in the inspector. Siti digital setup box price today. And before I do anything, I'm just going to go ahead and create my material now. So I'm going to right-click, create…

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Contents

Files extractor and reimporter, archives and file formats parser, advanced tool for reverse engineers and power users, and much more.

    History:
    the idea was born from the need of a simple and fast solution for handling the archives used by the majority of games without wasting time writing a stand-alone tool with tons of C code just for a basic file format.
    so this tool has been created mainly for myself for creating my extractors quickly on the fly, and secondly for any other user who wants do the same without learning a real programming language.
    the BMS language is basic, easy to use and exists from over 10 years, what I did was simply enhancing it for my personal requirements and making the life easier when handling complex archives and file formats.
    Features:
    • verbose option (-V) that displays all the needed details during reversing and testing of file formats
    • HTML output (-H) that automatically applies colors and names to the fields parsed during the usage of the scripts: example for zip.bms on q3infoboom.zip
    • possibility to use the tool as a blind scanner of compression, encryption and crc/checksum algorithms
    • support for network sockets, SSL and http/https
    • support for other alternative input/output interfaces like processes (included debugging and automatic breakpoint restoring), audio, video and Windows messages
    • support for the visualization and creation of various types of data like x86 assembly, IP addresses, time_t, FILETIME, ClassID and more
    • support for C-like structures and basic syntax for easy handling of file formats
    • support for any command-line decompressor/decrypter/anything_else via the EXECUTE method (Comtype and Encryption commands)
    • read and write operations
    • quickbms_4gb_files.exe is a native 32bit program with all the variables set as 64bit useful in some situations
    • planned future development that will cover more advanced features for reverse engineers and power users
    • customizable CRC engine
    • tons of scripts supporting hundreds of file formats and thousands of games
    • experimental games localization (strings editing)
    • creation of ISO images and ZIP archives as alternative outputs
    • embedded C compiler to use C functions at runtime
    • support for embedded Python and Lua scripts
    • experimental IPC interfaces: named pipes, mailslot, web and dll
    • support for the WCX packer plugins of Total Commander

    • Source Code / Linux:

        on Linux it's enough to go in the src folder and launch make.
      • older versions use the quickbms-src-VERSION.zip name prototype and are available on aluigi.zenhax.com, example http://aluigi.zenhax.com/papers/quickbms-src-0.10.1.zip.

      • Documentation:
        • ZenHAX forum
          the official support forum for QuickBMS

        Search magics and signs:


          Feeds with the latest scripts:

            • the whole process will take less than one minute
            • go in the output folder and verify all the created file with a hex editor
            • there are some tricks to make this work easier:
              • search for an expected string with grep, for example if you expect a wav file use grep -rs RIFF c:output_folder
              • start the verification process from the biggest files
              • remove the files that have a size smaller than the original file
              • when you have identified the output file, search its number in the source file srcdefs.h

            • QuickBMS encryption scanner 0.2: scanner of the various encryption algorithms available using a key and an optional ivec on a raw data file:
              encryption_scan.bms + encryption_scan.bat (0.2)
              How to use:
              • The usage is the same as before, except for the optional size of the output file because there is no such parameter

            • CRC scanner: scanner of various crc/checksum algorithms:
              crc_scan.bms (0.1.2a)
              How to use:
              • dump the data on which you want to calculate the checksum in a new file, maybe using a hex editor (you can call this file dump.dat)
              • from the command-line type:
                • quickbms crc_scan.bms dump.dat > crc.txt
              • open the file crc.txt and search the checksum you were expecting and the relative settings to generate it, the result includes both the checksum and the same checksum with reversed endianess for easy search

            • ZIP password scanner - zipcrypto:
              zip_pwd_scan.bms (0.1.2)
              How to use, if you want to take the zip password of a game:
              • unpack the game executable if it's packed/protected, you can also dump the process (for example using dumproc)
              • run the strings tool over the executable redirecting the output to passwords_list.txt:
                • strings game.exe > passwords_list.txt
              • you can also use my Exestringz tool for scanning the executable and you can try two methods in case the first doesn't work:
                • exestringz -q 1 game.exe passwords_list.txt
                • exestringz -b -q 1 game.exe passwords_list.txt
              • from the command-line type:
                • quickbms zip_pwd_scan.bms gamefile.zip
              • if it finds the password you will see a 'password found' message

            • Compiled versions of QuickBMS:

              Usage and examples:

              Whole collection of scripts available on this page:

                • Black Rock Studios (*.ark)
                  Pure, Split Second / Velocity
                • Blitz Games (*.gcp)
                  FairlyOdd Parents: Breakin' Da Rules, Taz Wanted
                • Bundle Engine (*.bundle)
                  Tom Clancy's Ghost Recon Advanced Warfighter (PC version only, engine v6), Tom Clancy's Ghost Recon Advanced Warfighter 2 (PC version only, engine v7), Bionic Commando Rearmed, Bionic Commando, Wanted: Weapons of Fate, Terminator Salvation
                • C4 engine (*.pak)
                  World of Subways, City Bus Simulator, Lego Wolf3D, Quest of Persia: Lotfali Khan Zand, Vortex of Hostility
                • Condemned 2 for Xbox360 (*.Arch*)
                  use fear.bms for the PS3 version of the game
                • Biart 7 games (*.pack)
                  Deep Black, Depth Hunter
                • Electronic Arts BIG4/BIGF archives (*.big)
                  Fifa 12, Harry Potter, NBA Live and so on
                • Factor 5 games (*.dat)
                  Star Wars Rogue Leader II, Star Wars Rogue Squadron III
                • FAT2 and FAT3 archives (*.fat/dat)
                  Far Cry 3, Far Cry 4, Watch Dogs, The Crew
                • FEAR / FEAR2 / ARCH00 archives (*.arch*)
                  works also with Condemned 2 for PS3, Shadow of Mordor and other games. if you have an xbox360 game and this script doesn't work try using condemned2.bms
                • Frostbite engine archives TOC/SB
                  Battlefield 3, Need for Speed: The Run / Rivals, Dragon Age
                • FunLabs games (*.fun)
                  some Cabela's games, Revolution, Secret Service - In harm's Way, Shadow Force: Razor Unit, US Most Wanted: Nowhere To Hide, Delta OPS
                • Futuremark (*.dat)
                  3DMark series, Shattered Horizon, Death Rally
                • GameStudio (*.wrs)
                  A4/A5/A6/A7/A8 engine, Supercan, CSIS, Neck & Heart, Adventures of Ambages, Razor, Razor 2, Whistler & Aspen, C4 Robot, Kabus22, Neon, Bus/Bagger/Driving Simulator, Bad Rats
                • old Eurocom games (*.bin/000)
                  Spyro, Sphinx, G-Force, Ice Age: Dawn of the Dinosaurs, Pirates and so on
                • GIANTS Software GAR archives (*.gar) (script 0.3.3)
                  Farming Simulator 2009/2011/2013/2015, Demolition Company, Ski Region Simulator
                • GRAVITECH2 (*.flatdata)
                  Achtung Panzer
                • HOGG archives (*.hogg)
                  Neverwinter Online, Star Trek Online
                • ISI Gmotor engine MAS files (*.mas)
                  ACTC, rFactor, ARCA, BMW M3, Sports Cart GT, NASCAR SimRacing/Thunder, F1 Challenge, SimRaceway, Petrobras de Marcas
                • Slightly Mad Studios BFF archives (*.bff)
                  Need for Speed: Shift 1 and 2, Project Cars, Project Cars 2, Test Drive: Ferrari Racing Legends
                • Orchid games (*.pak)
                  Royal Trouble, Hearwild Solitaier series
                • PARC archives (*.par)
                  Yakuza 3, Binary Domain
                • PBO/XBO files (Packed Bohemia Object)
                  ArmA: Armed Assault / ArmA: Combat Operations, ArmA: Queen's Gambit, ARMA 2, VBS2 (Virtual Battlespace 2)
                • Petroglyph Games (*.meg)
                  End of Nations, Rise of Immortals
                • Rainbow Studios RES/PAK/XBR/PSR
                  MX Unleashed, Cars: Race-O-Rama XBR
                • RKV archives (*.rkv)
                  Blade Kitten, Game Room, Star Wars: The Clone Wars - Repulic Heroes
                • Sahmon Games (*.grp)
                  The Island Game, World Voyage, IncaBall, AstroAvenger, AstroAvenger 2
                • Sandlot Games 0xacdc archives (*.data/zdata)
                  SuperGranny Winter Wonderland, MagicBall 4, WestWard, TradeWinds and so on
                • Sandlot Games BOO archives (*.boo)
                  SuperGranny 4, Kuros
                • Sandlot Games encrypted dat archives (*.dat)
                  CakeMania, CakeMania 2, CakeMania BacktoBackery
                • SCS Software games (*.scs)
                  Euro Truck Simulator 2, Scania
                • 1C SFS archives (*.sfs)
                  IL-2 Sturmovik: Forgotten Battles / Pacific Fighters / 1946, Theatre of War, Theatre of War 2: Africa 1943 / Kursk 1943
                • Simraceway SRW decrypter
                  use it with any file that has the SRW0000 signature, usually those available in VehiclesSRW (dds, mas and so on).
                  Update 29 Jan 2013: you need to edit MYKEY for working on the current files.
                  Update 17 Mar 2013: take a look at these information
                • Specialbit Studio games (*.pak)
                  Haunted Hotel series, Island: The Lost Medallion
                • STALKER games (*.*db*)
                  S.T.A.L.K.E.R.: Shadow of Chernobyl, Clear Sky, Call of Pripyat
                • Team17 games (MOIK) (*.xom/bdl)
                  Worms series, Flockers
                • TBV archives (3D Ultra Publisher) (*.tbv)
                  3D Ultra Pool, 3D Ultra Pinball, The Return of The Incredible Machine Contraptions
                • Terminal Reality games (POD2 format)
                  4x4 Evolution, 4x4 Evolution 2, Nocturne
                • ThriXXX 3dsexgames (*.bxx/bxp/txx)
                  3d SexVilla, 3d SexVilla 2, Hentai 2 3d, 3d GoGo, Virtually Jenna, Virtually Jenna 2
                • Traveller's Tales games DAT files extractor (*.dat/hdr) (ttgames.bms)
                  LEGO: The Movie, LEGO Batman 1 and 2, LEGO Star Wars I / III, LEGO Indiana Jones, LEGO Harry Potter, Transformers, LEGO Pirates of the Caribbean, LEGO Lord of the Rings and many other games
                • Visionaire Player/Studio (*.vis)
                  Eko, Brick Wars, Deponia, Goodbye Deponia, Belladonna, Dark Eye and many others http://www.visionaire-studio.net
                • Vogat Interactive games (*.bin)
                  Gravely Silent: House of Deadlock, Columbus: Ghost of the Mystery Stone, Reincarnations: Uncover The Past, Elixir of Immortality, Reincarnations: Awakening, Shades of Death: Royal Blood
                • Yeti Engine YBIG (*.big)
                  Ghost Recon Online, Ghost Recon Phatoms
                • War Inc. Battle Zone r3dFS (*.bin)
                  WarZ/Infestation, DeadZ, StargateZ, SurvivalMMO, ApocalypseEnd, DevilZ, FightZ, InfestationMMO, WillYouSurvive, ForsakenZ, InfectionZ, InfectZ, StrongZ, Infestation Thailand and any other fan-made server and content
                • ZIP files (zip.bms)
                  complete and very useful even with special zip archives like those of Xbox 360 (Forza Motorsport) or those protected with strange passwords that can't be copy&pasted
                • ZIP files (alternative way)
                  get end of directory and parses central directory. currently this method is automatically implemented in the previous script
                • Xenesis File System (*.xfs)
                  Wolf Team and maybe other AeriaGames titles

                • search a keyword inside the BMS scripts available on this website (case insensitive).
                  useful if you know the magic or the signature of an archive or an encryption and compression type and so on:
                  external scripts:

                    how to search a script:Files

                      Unity 3d Car Script Files Online

                      generic examples:
                      other example scripts relative to other stand-alone extractors already made by me in the Research page:

                        How To Extract Unity3d File