Skyrim Special Edition Mod Limit

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Mods at the top of the list are loaded first. They are considered higher in the mod load order. Some mods will say they require to be the highest mod, or at the top of the load order. On the other hand, mods at the bottom of the list are loaded last. They are considered lower in the mod load order. Some mods will require to be the lowest mod, or at the bottom of the load order.

If you are ever in doubt about a mod, go to the Nexus Mods website and search the mod title. If the author has been around for a while, you’ll find his mod there. Usually on Nexus Mods, you can find a more detailed description of where to put mods in the load order. Hopefully with this guide, you will better understand some of the terminology. I want to thank the many mod authors who are actively at work to bring us some truly amazing content. Bethesda as always is fantastic as well.

Page 1 of 6 - Skyrim Special Edition and the 255 mod / esp limit - definitive answer - posted in Skyrim Special Edition Discussion: Im making this thread to hopefully offer some clarification on whether or not the SE version of Skyrim supports more than 255 active esp files (mods). Ive searched this forum and the interwebz and have not found a solid yes or no, so Im hoping that with the game. For The Elder Scrolls V: Skyrim Special Edition on the Xbox One, a GameFAQs message board topic titled 'Mod limit is 150 mods now.' Legendary Edition. Special Edition. This was a lot of work and I'm relieved to finally say it's done after 7 months. I hope you all enjoy. One thing to note, you shouldn't update to this release mid-playthrough of the mod. Meaning, if you already started the mod and you want to update to 1.1.0, it's going to cause problems.

Below is a mod load order structure that has been borrowed from reddit’s Aleithian and his research. This has also been tested by myself as providing a smooth gameplay with minimal crashing (only in Lake View Manor) and occasional harmless freezing while traversing the land of Skyrim.

STRUCTURE:

SpecialEdition
  1. Bug fixes (e.g. Unofficial Skyrim Special Edition Patch)
  2. Structure and UI Mods;
    1. Overhauls (e.g. Campfire and Frostfall)
    2. Mission and content correction (e.g. Cutting Room Floor)
    3. Difficulty/level list mods
    4. Race mods
    5. Perk mods
    6. UI mods
    7. Cheat mods
  3. Missions/Quests;
  4. Environmental mods;
    1. Global mesh mods (e.g. SMIM)
    2. Weather/lighting mods
    3. Foliage mods
    4. Sound mods
  5. Buildings;
    1. Mods that add distributed or worldwide content (Dolmen Ruins or Oblivion Gates)
    2. Mods that add or expand settlements
    3. Mods that add individual buildings
    4. Mods that modify building interiors
  6. Items;
    1. Item packs
    2. Individual items
  7. Gameplay;
    1. AI mods (e.g. Immersive Citizens)
    2. Robust gameplay changes (e.g. Marriage All, Alternate Start)
    3. Expanded armor (e.g. Magic Books, Pouches)
    4. Crafting mods
    5. Other gameplay mods (e.g. Rich Merchants, Faster Greatswords)
  8. NPCs;
    1. Overhauls (e.g. Diverse Dragons)
    2. Populated series
    3. Other additions
  9. Appearance mods;
    1. Hairdo mods
    2. Adorable Females
    3. Face mods
    4. Body mesh mods (e.g. Seraphim, Beautiful Mistresses, Dimon99 and Maevan2 Female body)
    5. Natural Eyes
    6. Other appearance mods
  10. Texture mods;
  11. Patches;
    1. Patches for earlier mods (e.g. the Apocalypse-Ordinator Compatibility Patch)
    2. Patches that alter content
    3. Patches that disable content or purport to improve performance
  12. Mods that mod creators request should appear last (e.g. Go Away Clouds!).
Special

I truly hope that this guide benefits all players who decide to use it. It doesn’t matter if you’re on PC, Xbox or PS4. I want to thank redditor Aleithian for providing me with the best help I have gotten to solidify the load order structure. I wish you guys the best of luck on your load orders and Skyrim Journeys!

Skyrim Se Mod Limit

⏎ Go Back Check Out My Load Order Here ➤

Mods at the top of the list are loaded first. They are considered higher in the mod load order. Some mods will say they require to be the highest mod, or at the top of the load order. On the other hand, mods at the bottom of the list are loaded last. They are considered lower in the mod load order. Some mods will require to be the lowest mod, or at the bottom of the load order.

If you are ever in doubt about a mod, go to the Nexus Mods website and search the mod title. If the author has been around for a while, you’ll find his mod there. Usually on Nexus Mods, you can find a more detailed description of where to put mods in the load order. Hopefully with this guide, you will better understand some of the terminology. I want to thank the many mod authors who are actively at work to bring us some truly amazing content. Bethesda as always is fantastic as well.

Below is a mod load order structure that has been borrowed from reddit’s Aleithian and his research. This has also been tested by myself as providing a smooth gameplay with minimal crashing (only in Lake View Manor) and occasional harmless freezing while traversing the land of Skyrim.

Zedit 255 plugin limit

Skyrim Special Edition Mod Manager

STRUCTURE:

  1. Bug fixes (e.g. Unofficial Skyrim Special Edition Patch)
  2. Structure and UI Mods;
    1. Overhauls (e.g. Campfire and Frostfall)
    2. Mission and content correction (e.g. Cutting Room Floor)
    3. Difficulty/level list mods
    4. Race mods
    5. Perk mods
    6. UI mods
    7. Cheat mods
  3. Missions/Quests;
  4. Environmental mods;
    1. Global mesh mods (e.g. SMIM)
    2. Weather/lighting mods
    3. Foliage mods
    4. Sound mods
  5. Buildings;
    1. Mods that add distributed or worldwide content (Dolmen Ruins or Oblivion Gates)
    2. Mods that add or expand settlements
    3. Mods that add individual buildings
    4. Mods that modify building interiors
  6. Items;
    1. Item packs
    2. Individual items
  7. Gameplay;
    1. AI mods (e.g. Immersive Citizens)
    2. Robust gameplay changes (e.g. Marriage All, Alternate Start)
    3. Expanded armor (e.g. Magic Books, Pouches)
    4. Crafting mods
    5. Other gameplay mods (e.g. Rich Merchants, Faster Greatswords)
  8. NPCs;
    1. Overhauls (e.g. Diverse Dragons)
    2. Populated series
    3. Other additions
  9. Appearance mods;
    1. Hairdo mods
    2. Adorable Females
    3. Face mods
    4. Body mesh mods (e.g. Seraphim, Beautiful Mistresses, Dimon99 and Maevan2 Female body)
    5. Natural Eyes
    6. Other appearance mods
  10. Texture mods;
  11. Patches;
    1. Patches for earlier mods (e.g. the Apocalypse-Ordinator Compatibility Patch)
    2. Patches that alter content
    3. Patches that disable content or purport to improve performance
  12. Mods that mod creators request should appear last (e.g. Go Away Clouds!).

Sse Mod Limit

I truly hope that this guide benefits all players who decide to use it. It doesn’t matter if you’re on PC, Xbox or PS4. I want to thank redditor Aleithian Buell xb manual. for providing me with the best help I have gotten to solidify the load order structure. I wish you guys the best of luck on your load orders and Skyrim Journeys!

Skyrim Se Reference Limit

⏎ Go Back Check Out My Load Order Here ➤